Mysteries of the Skyport
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'''Rewards''': Percentage XP (12m @ 53), Access to Knorr Portals, inner Skyport Lifestone and Skyport Defenses won't attack you anymore<br> | '''Rewards''': Percentage XP (12m @ 53), Access to Knorr Portals, inner Skyport Lifestone and Skyport Defenses won't attack you anymore<br> | ||
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| − | + | == Walkthrough ==<br> | |
NPCs and defenses of Skyport will no longer attack you | NPCs and defenses of Skyport will no longer attack you | ||
Access to Skyport Concourse: LIFESTONE and PORTALS to all other Knorr Islands inside. | Access to Skyport Concourse: LIFESTONE and PORTALS to all other Knorr Islands inside. | ||
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| − | PART 1 - The MINE (27.3S, 37.1E) - at beach N/NE of Skyport (point 1 in MAP bellow) | + | ''PART 1 - The MINE'' (27.3S, 37.1E) - at beach N/NE of Skyport (point 1 in MAP bellow) |
Goto the MINE which is located NW of the Abandon Gromnatross Nest and NE of skyport. | Goto the MINE which is located NW of the Abandon Gromnatross Nest and NE of skyport. | ||
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| − | PART 2 - The MANSION - Upper NW small island in the MAP (point 2 in MAP bellow) | + | ''PART 2 - The MANSION'' - Upper NW small island in the MAP (point 2 in MAP bellow) |
Now head to the NW most island. There is a little dot on the map on the Lower beach of this island - the location of a huge mansion. When you go there there is a small land connection to the big island wich is full of lv 46 elite mobs. If you can't take much missile hits cross the water. The wasps hit quite hard. | Now head to the NW most island. There is a little dot on the map on the Lower beach of this island - the location of a huge mansion. When you go there there is a small land connection to the big island wich is full of lv 46 elite mobs. If you can't take much missile hits cross the water. The wasps hit quite hard. | ||
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| − | PART 3 - The SKYPORT PROTOTYPE - Goto East of Skyport to a door at 28.9S, 43E. (point 3 in MAP bellow) | + | ''PART 3 - The SKYPORT PROTOTYPE'' - Goto East of Skyport to a door at 28.9S, 43E. (point 3 in MAP bellow) |
Goto the door under the hill (28.9S, 43E) with the skyport prototype on the top. | Goto the door under the hill (28.9S, 43E) with the skyport prototype on the top. | ||
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| − | PART 4 - The SKYPORT NEXUS - Goto Skyport and at NE back you have a Nexus door. | + | ''PART 4 - The SKYPORT NEXUS'' - Goto Skyport and at NE back you have a Nexus door. |
Now go back to skyport and work your way to the back right of skyport where you will find a nexus room door. Note: Skyport guards don't attack you but the Skyport defenses (the statues at the entrance) ignore your amulet of safe passage and attack you anyway. Go it using the Nexus Key. | Now go back to skyport and work your way to the back right of skyport where you will find a nexus room door. Note: Skyport guards don't attack you but the Skyport defenses (the statues at the entrance) ignore your amulet of safe passage and attack you anyway. Go it using the Nexus Key. | ||
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| − | + | == Maps == <br> | |
[[File:MAPKnorrMysteries.png]] | [[File:MAPKnorrMysteries.png]] | ||
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[[Category:Quests (Knorr)]] | [[Category:Quests (Knorr)]] | ||
Revision as of 04:44, 1 March 2013
Back to Quests.
Gain access to Skyport.
Requirements: Level 30+
Quest Starter: Scully Vinco, Skyport
Time Limit: days
Repeat Time: days
Rewards: Percentage XP (12m @ 53), Access to Knorr Portals, inner Skyport Lifestone and Skyport Defenses won't attack you anymore
== Walkthrough ==
NPCs and defenses of Skyport will no longer attack you
Access to Skyport Concourse: LIFESTONE and PORTALS to all other Knorr Islands inside.
Note: Knorr Portals need to be activated. This means you need to do this quest and then come to Skyport from the Portals exit to activate them. Once you do it one time they will be active forever.
STARTER: Speak with Scully Vinco at the entrance of Skyport (30.6S, 34.7E) to receive the quest.
PART 1 - The MINE (27.3S, 37.1E) - at beach N/NE of Skyport (point 1 in MAP bellow)
Goto the MINE which is located NW of the Abandon Gromnatross Nest and NE of skyport.
It's a long walk full of lv 38 mobs that missile a lot. TAKE ALL RIGHT TURNS and after a long walk, 1 bridge and 2 or 3 bigger rooms you will find a Door with an NPC behind it.
Talk to this NPC person to advance quests and he will give you a SEALED BOOK. You are collecting 3 books that tell you about skyport's construction and hint at the items and methods you need to follow for this quest.
Take the book back to the Scully Vinco at skyport (30.6S, 34.7E) to get it unsealed (its the brown one). The Quest will advance and he will tell you to get it unsealed elsewhere.
PART 2 - The MANSION - Upper NW small island in the MAP (point 2 in MAP bellow)
Now head to the NW most island. There is a little dot on the map on the Lower beach of this island - the location of a huge mansion. When you go there there is a small land connection to the big island wich is full of lv 46 elite mobs. If you can't take much missile hits cross the water. The wasps hit quite hard. When you arrive at mansion immediately go inside the door (wont be attacked at entrance). Inside the mansion you will find Lv 46 to 48 skyport servitors. They are nasty magic empyrian guards that drain vigor and have a very fast respawn rate. Take the door to your right and kill servitors to get a study key (if you are in fellow ALL need 1 key). Use the key to enter the study (its the first locked door on the left once you crossed the first 2 doors. Inside the study is a broken servitor who can unseal the book for you so you can read it. Deliver the Book and you will have quest advance.
After all are inside and advanced you need to find the hidden door on the right behind the first bookcase and use it (it doesn't show in map but you can target it). Use the TAKE RIGHT rule here as well to find all the dungeons behind the study (big dungeon again). After what seemed a long (some ramps down and a lot of halls with a grid design) you will find a wing with dead end and 3 doors the servitor corpses here drop the AMULET OF SAFE PASSAGE. This amulet lets you bypass the servitors without being attacked, so equip it and its good news. IF you are in Fellow ALL need 1 so you have 3 from those servitors and need to wait to respawn to get more.
Still using the stay right rule you will find a big door with a hole in middle (and a stair) and in roof the skyport model. There is a 3rd book in the Floor called the "Journal of Dianech Uscari" and a key to the archive at the table. Everyone in fellow needs to pick the journal and the key and goto the door downstairs. There is a chest in there and it yields a Skyport Prototype Key and a Transferrence Crystal.
So now you have 5 slots filled - 3 books, the Skyport Prototype key and a Transferrence Crystal.
PART 3 - The SKYPORT PROTOTYPE - Goto East of Skyport to a door at 28.9S, 43E. (point 3 in MAP bellow)
Goto the door under the hill (28.9S, 43E) with the skyport prototype on the top. This time the Rule is Right until the first room with 3 monougha and then its ALL LEFT and up. In general you spiral left up the dungeon and if in doubt go up until you see a door. Outside the door you are now at top of the hill and can use the skyport prototype key to get into the prototype room. Inside you double click on heart (quest advance), pickup NEXUS ROOM KEY, use crystal on skyport prototype heart to get imbued transferrence crystal. You should get a couple of advances here. All people in fellow needs 1 key and the Crystal to be imbued.
PART 4 - The SKYPORT NEXUS - Goto Skyport and at NE back you have a Nexus door.
Now go back to skyport and work your way to the back right of skyport where you will find a nexus room door. Note: Skyport guards don't attack you but the Skyport defenses (the statues at the entrance) ignore your amulet of safe passage and attack you anyway. Go it using the Nexus Key. Inside your amulet will allow you to avoid attacks. Use RIGHT RULE and follow around the dungeon to you find a door that allows you into the Nexus room (note: there are a lot of fake ones. The real one has an yellow description like an NPC). Use the imbued crystal on the skyport nexus heart.
Head back and give the three journals to Scully to Finish the Quest and get your reward.
