Hero System
(→HERO PERKS) |
(→HERO PERKS) |
||
| Line 322: | Line 322: | ||
== HERO PERKS == | == HERO PERKS == | ||
[[File:SkillHeroPerks.png]]: '' description'' | [[File:SkillHeroPerks.png]]: '' description'' | ||
| − | |||
| − | |||
=== Combat Perks === | === Combat Perks === | ||
| − | + | [[File:SkillPerksCombat.png]]: ''description''<br> | |
| − | === | + | <br> |
| − | + | === Economic Perks === | |
| + | [[File:SkillPerksEconomic.png]]: ''description''<br> | ||
| + | <br> | ||
| + | === Support Perks === | ||
| + | [[File:SkillPerksSupport.png]]: ''description''<br> | ||
| + | <br> | ||
| + | === Vitals Perks === | ||
| + | [[File:SkillPerksVitals.png]]: ''description''<br> | ||
| + | <br> | ||
=== Miscellaneous Perks === | === Miscellaneous Perks === | ||
| − | + | [[File:SkillPerksMisc.png]]: ''description''<br> | |
| + | <br> | ||
---- | ---- | ||
[[Category: Mechanics]] | [[Category: Mechanics]] | ||
Revision as of 11:57, 18 March 2013
Back to Game Mechanics
Allows player to acquire Hero Status, gain Hero skill points, acquire the ability to level above 50, the ability to go to Arramora, to craft Pure Mana Charges, to have a new energy bar called Focus and to train the Hero skills and Hero perks.
Contents |
THE HERO STATUS
Players can become a Hero of Dereth by completing the Quest: Hero Initiation for lv 45 and above.
Once this quest is completed they become a HERO, gain access to Hero skills, Hero perks and lot of other changes will happen. Check the detailed information bellow.
Focus
The first and most visible one for the player is a new white energy bar just bellow vigor that is called Focus and serves as the fuel for Heroic Skills.
Unlike Health and Vigor, Focus is a very slow regenerating energy. It takes almost 8h to completely regen a full focus bar.
Also unlike other energies, Focus regenerates with every kill the character does that gains XP, PVP points or any kind of reputation. The Focus gained increases with the challenge so higher Lv monsters killing rewards more Focus then lower.
Another way to regen Focus is available by eating Magroot.
Focus is used to summon Hero Mount and to cast Hero Skills.
Hero Name
Another change visible to all happens in the character name that changes to Yellow and gets a new Hero Name.
These names are related to the classes and they are:
| Human Class | Hero Name | Tumerok Class | Hero Name | Lugian Class | Hero Name | Epyrian Class | Hero Name | Drudge Class | Hero Name |
|---|---|---|---|---|---|---|---|---|---|
| Defender | Dragoon | Feral Intendat | Juggernaut | Templar | - | - | |||
| Bounty Hunter | Zealor | Berserker | - | - | Melee (Drudge) | ||||
| Enchanter | Healer | Sage | - | - | - | - | |||
| Sorcerer | Invoker | Elementalist | Hieromancer | - | - | ||||
| Ranger | Hivekeeper | Raider | Mentalist | - | - | ||||
| Alchemist | Clawbearer | Tactician | - | - | - | - |
Mana Charges
Heros also learn a new craft recipe called Pure Mana Charges. These are available to all Heroes in 3 different recipes:
| Recipe Name | Cost | Weekly Charges | Effect on Use |
|---|---|---|---|
| Pure Mana | none | 7 | 25% XP bonus for 1 hour |
| Pure White Mana | 1 Pure Mana, 1 White Pyreal + 2,000 gold | 4 | 50% XP bonus for 1 hour |
| Pure Ebon Mana | 1 Pure Mana, 1 Ebon Pyreal + 4,000 gold | 2 | 100% XP bonus for 1 hour |
All mana charges are trade-able but only last 15 min in the bag, so if not immediately consumed it disappears (IMPORTANT).
When a character uses 1 mana of any kind they will have a 22h cool down until another one can be used.
These charges are available each week and to "recharge" the recipes the Heroes need to go to the Arcanum Shrine to recharge the craft recipe. Portable Nexus to Hero Shrine are quite practical here because they allow a fast recharge.
IMPORTANT NOTE: the XP Bonus is only applied to the XP won by killing creatures. Quests XP and any other other form of XP don't count this bonus.
Other Hero Changes
With Hero also comes the ability to raise above level 50. Players that don't complete the Hero Initiation won't gain XP once they reach lv 50.
There are also a lot of content changes only available to Heroes. Not only all quests for Lv 51 and higher are restricted to Heroes but also a full Continent requires Hero to travel: Arramora. Due to this is also nicknamed "Hero Island".
Another important aspect is the Hero Mount that players get by completing The Mysterious Egg. This Mount uses Focus as the fuel so it requires Hero Status (also the starter is on Arramora).
HERO GENERIC SKILLS
Hero Generic Skills are available to all classes at lv 45+ after becoming a Hero.
Hero Base Skills
-
- Hero Mastery - Increases chance to Hit and Avoid Melee, Magic and Missile attacks.
-
- Arcane Lore - Passive skill that allows players to equip better quality armor and weapons.
HERO PASSIVE
The Hero Passive is available to all but its only one of the 3 possible, depending on your character class.
-
- Hero Passive Health - An Health Bonus. This skill is available to TANKS (Defender, Feral Intendant, Juggernaut and Templar.
-
- Hero Passive Vigor - A Vigor Bonus. This skill is available to HEALERS (Healer, Sage.
-
- Hero Passive Damage - A Damage Bonus. This skill is available to all other classes not in previous 2 (no Tanks and no Healers).
Hero Lv 50 Generic Skills
-
- Health Burst - An Heal with high cool-down.
-
- Vigor Burst - A Vigor Heal with high cool-down.
-
- Portal Recall - Portal Recall is the same skill available in special tree but this one costs hero points to train.
Hero Lv 60 Generic Skills
-
- Health Chant - An Heal over time toggle skill for the fellow.
-
- Vigor Chant - An Vigor over time toggle skill for the fellow.
-
- Summon Lifestone - the same skill available in special tree but this one costs hero points to train.
-
- Summon Portal - the same skill available in special tree but this one costs hero points to train.
Hero Lv 70 Generic Skills
-
- Armor Force - An Armor Buff toggle skill for the caster.
-
- Reflection Force - An toggle skill that reflects damage to the attacker.
-
- Taunt Force - A Taunt Buff toggle skill for the caster.
-
- Fickle Fate - A toggle skill that adds random effects to the fellow.
HERO CLASS SPECIFIC SKILLS
All classes have 3 Hero skills all using Focus as fuel and all available at lv 45, 60 and 70.
| Race | Class | Lv 45 skill | Lv 60 skill | Lv 70 Skill |
|---|---|---|---|---|
| Human | Defender | Ranged Shield Attack with taunt and stun. |
Fellow Buff that shields and reflects damage. |
Melee Shield Attack that heals all fellow. |
| Human | Bounty Hunter | |||
| Human | Enchanter | |||
| Human | Sorcerer | |||
| Human | Ranger | |||
| Human | Alchemist | |||
| Tumerok | Feral Intendant | |||
| Tumerok | Zealot | |||
| Tumerok | Healer | |||
| Tumerok | invoker | |||
| Tumerok | Clawbearer | |||
| Tumerok | Hive Keeper | |||
| Lugian | Juggernaut | |||
| Lugian | Berserker | |||
| Lugian | Sage | |||
| Lugian | Elementalist | |||
| Lugian | Tactician | |||
| Lugian | Raider | |||
| Empyrian | Templar | |||
| Empyrian | Hieromancer | |||
| Empyrian | Mentalist | |||
| Drudge | Melee (Drudge) |