Damage & Mitigation
(→Combat Speed Debuffs) |
(→Defenses Debuffs) |
||
| Line 252: | Line 252: | ||
! Notes | ! Notes | ||
|- | |- | ||
| − | | [[Expose]] | + | | [[File:SkillExpose.png]] - [[Expose]] |
| [[Clawbearer]] | | [[Clawbearer]] | ||
| [[Tumerok]] | | [[Tumerok]] | ||
Revision as of 12:54, 16 April 2013
Back to Game Mechanics
Like every other MMORPG, Asheron's Call 2 has in own damage and mitigation system.
Contents |
Damage
Like many other MMOs there is a lot of information you need to know about damage: Sources, type, modifiers and more.
Sources
- Melee Damage
- Missile Damage
- Magic Damage
Damage Types
- "White" Damage
- Fire Damage
- Cold Damage
- Poison Damage
- Disease Damage
- Lightning Damage
Damage Modifiers
- Combat Delay
- Damage Skills Buffs
- Damage Weapons Buffs
- Damage Potions
- Damage Perks
- Damage Items
Damaging Skills
Damage Skills List - Consult here all the Damaging skills available in AC2.
Damage Mitigation
Damage can be avoided, prevented or reduced by armor, skills, effects or items. All of these are called damage mitigation mechanics. Heals are not mitigation because they usually act after the damage landed, so they are a cure and not mitigation. All shields (armor, skills, buffs) are mitigation because they alter the damage before landing.
Natural Armor
Natural Armor its the defensive natural skill that any player has due to its buffs only. Players can only check they're natural armor value if naked.
These are the skills that increase your natural armor. Some are fellow wide and others are self only. Also some are like "auras" (toggle on/off) and others are temporary. Usually a buff for 120s will reset in 5min (600s), so are usually nicknamed "2/5" (2 min on for each 5 min).
| Name | Tree | Race | Lv1 | Lv50 | Lv100 | Target | Notes |
|---|---|---|---|---|---|---|---|
| |
Defender | Human | 10 | 60 | 120 | Fellow Toggle Buff | Doesn't Stack with others |
| |
Magic Tree | Human | 5 | 50 | - | Fellow Toggle Buff | Stacks with others |
| |
Enchanter | Human | 6 | 60 | 120 | Item Buff | Half effect will stack with others |
| |
Feral Intendant | Tumerok | 10 | 100 | 150 | Self Toggle Buff | Doesn't Stack with others |
| |
Zealot | Tumerok | 1 | 50 | 100 | Self Toggle Buff | Stacks with others |
| |
Clawbearer | Tumerok | 20 | 200 | - | Self 30 secs Buff | Stacks with others |
| |
Magic Tree | Lugian | 6 | 60 | - | Self 120s Buff | Doesn't Stack with others |
| |
Sage | Lugian | 10 | 100 | - | Self 120s Buff | Doesn't Stack with others |
| |
Templar | Empyrian | 1 | 100 | - | Self Toggle Buff | Doesn't Stack with others |
| |
Missile Tree | Empyrian | 6 | 60 | - | Self 120s Buff | Doesn't Stack with others |
| |
Melee (Drudge) | Drudge | 6 | 60 | - | Self 120s Buff | Doesn't Stack with others |
Damage reduction Buffs
Damage reduction Skills
Damage reduction Items
Debuffs
As a simple definition, Debuffs are all spells that reduce one or more of the target Stats, either the Natural Armor, Attack Speed, Velocity, Defenses, Acuracy, etc.
In AC2 Debuffs are very important, mainly because AR and defenses influence a lot the damage characters can do to a mob.
Armor Debuffs
The most relevants for damage and the main reason people search debuffers for a fellow.
These debuffs reduce the AR from target. So a Debuff value of 100 means that the Mob will have a new AR value of his Base AR-100.
| Name | Tree | Race | Lv50 | Lv100 | Lv150 | Target | Notes |
|---|---|---|---|---|---|---|---|
| |
Sorcerer | Human | 170 | 225 | 280 | Single | Doesn't Stack with others |
| |
Clawbearer | Tumerok | 150 | 200 | 250 | Single | Doesn't Stack with others |
| |
Sorcerer | Human | 100 | 140 | 180 | AOE | Doesn't Stack with others |
| |
Enchanter | Human | 50 | 100 | - | Single | 50% effect Stacks with others |
| Subjugate | Missile | Lugian | 100 | - | - | Single | 50% effect Stacks with others |
| Lure | Melee | Lugian | 50 | - | - | Single | 50% effect Stacks with others. Also 50% self debuffs. |
Defenses Debuffs
Another important defuff that adds to the previous in getting more damage in. Reducing all defenses means more melee, magic and missile damage to the mob.
These Debuffs reduce the Mastery of the Mob, so a Debuff value of 100 means that the mob will loose 100 Mastery points of avoidance in all types of defenses.
| Name | Tree | Race | Lv50 | Lv100 | Lv150 | Target | Notes |
|---|---|---|---|---|---|---|---|
| |
Clawbearer | Tumerok | 100 | - | - | Single | reduces all defenses: melee, magic and missile |
Attack Skills Debuffs
These are also important so the monster does less damage. The most common ones reduce attack speed and they all share CD time. But there are also others that reduce the damage output by itself. Its like reducing the mobs mastery accuracy.
Damage Skill Debuffs
These Debuffs reduce the Mastery of the Mob, so a Debuff value of 100 means that the mob will loose 100 Mastery points of accuracy in all types of attacks.
| Name | Tree | Race | Lv50 | Lv100 | Lv150 | Target | Notes |
|---|---|---|---|---|---|---|---|
| |
Sorcerer | Human | 200 | - | - | Single | reduces all attacks: melee, magic and missile |
| |
Clawbearer | Tumerok | 200 | - | - | Single | reduces all attacks: melee, magic and missile |
| |
Enchanter | Human | 40 | 100 | - | Single | reduces all attacks: melee, magic and missile |
Combat Speed Debuffs
These Debuffs reduce the Combat Speed of the Mob, so a Debuff value of 50% means that the mob will do half of the attacks per second it would normaly do.
| Name | Tree | Race | Lv50 | Lv100 | Lv150 | Target | Notes |
|---|---|---|---|---|---|---|---|
| |
Sorcerer | Human | 50% | - | - | Single | attack speed |
| |
Bounty Hunter | Human | 50% | - | - | Single | attack speed |
| Blinding Serum | Juggernaut | Lugian | 50% | - | - | Single | attack speed |
| Ritual of Torpidity | Hieromancer | Emperian | 50% | - | - | Single | attack speed |
| Barbed Stings | Hivekeeper | Tumerok | 50% | - | - | Single | attack speed |
| Envenom | Raider | Lugian | 50% | - | - | Single | attack speed |
| Poison Arrow | Missile | Human | 30% | - | - | Single | attack speed and run speed |
Stuns
These are really a combat speed debuff of 50% and run speed of 50%, with added damage and sometimes a taunt.
They all last 10 sec and share cooldowns (1 min). This means neither will stack and only the first one will be applyed.
| Name | Tree | Race | Notes |
|---|---|---|---|
| Victimize | Melee | Tumerok | Shield Melee attack |
| |
Defender | Human | Shield Melee attack |
| |
Defender | Human | Weapon Melee attack |
| Shield Bash | Melee | Lugian | Shield Melee attack |
| Blindside | Templar | Empirian | Shield Melee attack |
| Stun | Melee | Empirian | Weapon Melee attack |
| Headshot | Clawbearer | Tumerok | Weapon Missile attack |
| Disable | Zealot | Tumerok | Weapon Melee attack |
| Stuning Blow | Magic | Lugian | Weapon Magic attack |
| Ringing Ears | Raider | Lugian | Weapon Missile attack |