Crafting Dynamics

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(Item Level vs. Skill Level)
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== Crafted Items ==
 
== Crafted Items ==
  
Crafted weapons and armor become bound to the player on use (used in combat).  The item name is green until it becomes bound to a player, and then turns orange.  Crafted tools have durability.
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Crafted weapons and armor become bound to the player on use (used in combat).  The item name is green until it becomes bound to a player, and then turns orange.   
 +
Crafted tools are not bound to the player, but have durability.

Revision as of 09:28, 25 March 2013

Iconforge.jpg Back to Crafting


Under construction.
A General Area for all mechanics, dynamics, definitions, nuances & quirks related to Crafting.


Contents

Item Level vs. Skill Level

Item Level is the item's level as it shows in a crafting recipe. This can usually be manually raised or lowered with the up and down arrows near the bottom of the recipe pane for 'additive' recipes like Toolmaking, Armorsmithing & Weaponsmithing. For 'subtractive' recipes where you are extracting something from existing items, like in Spellbinding's Bind Enchantments which creates player-useable Totems, the Item Level will automatically be determined by the Minimum Level under Requirements for use: of the item you insert into the recipe

Skill Level is the item's required skill level in the item's associated skill (Mining:Stone = Rock Hammer, Mining:Wood = Hatchet, etc.) to use the crafted item.

Resource Tools

Skill Level : Item Level ratios are listed in the below table:
⇒NOTE The Skill Level:Item Level ratio for Level 1 Resource Tools (except Crucible) is 1:1*

Icon Resource Tool Skill Skill Level Item Level Skill:Item (Ratio)
Huntingknife.jpg Hunting Knife Butchery 1*,6,9,12,15... 1*,2,3,4,5... 3:1
Pickaxe.jpg Pickaxe Mining:Iron 1*,6,9,12,15... 1*,2,3,4,5... 3:1
MattockIcon.jpg Mattock Mining:Silver 1*,6,9,12,15... 1*,2,3,4,5... 3:1
ChiselIcon.jpg Chisel Mining:Crystal 1*,6,9,12,15... 1*,2,3,4,5... 3:1
RockHammerIcon.jpg Rock Hammer Mining:Stone 1*,6,9,12,15... 1*,2,3,4,5... 3:1
HatchetIcon.jpg Hatchet Mining:Wood 1*,6,9,12,15... 1*,2,3,4,5... 3:1
CrucibleIcon.jpg Crucible Refining 10,20,30,40,50... 1,2,3,4,5... 10:1

Crafting Tools

Skill Level : Item Level ratios are listed in the below table:

Icon Crafting Tool Skill Skill Level Item Level Skill:Item (Ratio)
FlatHammerIcon.jpg Flat Hammer Weaponsmithing 10,20,30,40,50... 1,2,3,4,5... 10:1
ShapingHammerIcon.jpg Shaping Hammer Armorsmithing 10,20,30,40,50... 1,2,3,4,5... 10:1
MagnifyingGlassIcon.jpg Magnifying Glass Toolmaking 10,20,30,40,50... 1,2,3,4,5... 10:1
AthameIcon.jpg Athame Spellbinding 10,20,30,40,50... 1,2,3,4,5... 10:1

Spellcraft

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Recipe Difficulty

Submit an article if you know about this topic! These figures are guesses and not proven yet.

Green - 100% Success rate

Blue - 90% Success rate

White - 70% Success rate

Yellow - 50% Success rate

Red - 30% Success rate

Purple - 10% Success rate

Grey - 0% Success rate

Crafted Items

Crafted weapons and armor become bound to the player on use (used in combat). The item name is green until it becomes bound to a player, and then turns orange. Crafted tools are not bound to the player, but have durability.

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