Patch - Alliance in Arms
Patch Date: MARCH 2004
Contents |
Misc Information
Pet Command Panel
Pets will now be accompanied by a new GUI window that appears whenever you have pets active. One of the new features of the Pet Command Panel allows you to set the AI mode for each pet, to dictate the pet's behavior mode.
The options for pet mode are:
- Aggressive: Pet attacks any monster it sees. Default mode for turrets and loot-generated pets such as the Sangog Brothers
- Opportunistic: Pet will attack any monster that it sees, preferring weaker targets over stronger ones
- Courageous: Pet will attack any monster that it sees, preferring stronger targets over weaker ones
- Protective: Pet will only respond to foes that threaten its master
- Cooperative: Pet will attack targets that its master attacks, but will also freely defend itself
- Assisting: Pet will attack targets that its master attacks, and will respond to foes that threaten its master
- Defensive: Pet will defend against threats to itself or its master
- Supportive: Pet will only attack targets that its master attacks first. Default mode for most class-based pets such as the lasher, sand fiend, and shreth
- Idle: Pet will not get involved in any combat. Default mode for the Tumerok Invoker's Spirit Pets
The Pet Command Panel also has "Quick Command" buttons that let you order your pets to attack, return, heal you, or buff you as applicable. These buttons override the pet's mode setting, so you can always get control of your pet no matter what situation arises.
Miscellaneous Changes
- Crafted Human Helmets that are dyed light green no longer show as dark-green
- Shop vendors now list the number of items available in each category
- Totems that weren't in their correct categories should now be categorized correctly
- Totems can now be searched by "Target Level" and "Target Lore"
- Tools should now be sorting by their required craft skill
Patch Size
- Patch Size is 7,000kb
Lore
- Alliances in Arms Introduction by ac2vault.ign
Quests
New Quests
Osteth Extermination Quests
These quests begin from various NPCs in Arwic. Each quest involves killing X amount of monsters.
Starter: Shiela Ondaran
Objective: Kill 5 Sandy Armoredillos
Reward: 60 xp
Intended level: lvl 5
Starter: Grey Ondarus
Objective: Kill 5 Tanglefoot Vermin
Reward: 80 xp
Intended level: lvl 6
Starter: Krestovmik
Objective: Kill 5 Green Phyntos Wasps
Reward: 120 xp
Intended level: lvl 7
Starter: Oriona
Objective: Kill 5 Carrion Shreth
Reward: 150 xp
Intended level: lvl 7
Omishan Extermination Quests
These quests begin from various NPCs in Omishan, namely Hakata. Each quest involves killing X amount of monsters.
Starter: Xamita 8.5N, 76.3E
Intended level: 31
Reward: 100k
Starter: Shimatar 9.3N, 75.1E
Intended level: 32
Reward: 140k
Starter: Kehaarr 9.6N, 75.5E
Intended level: 33
Reward: 200k
Starter: Kehaarr 9.6N, 75.5E
Intended level: 33
Reward: 190k
Starter: Shimatar 9.3N, 75.1E
Intended level: 32
Reward: 140k
Starter: Xamita Hakata
Intended level: 31
Reward: 100k
Notes: Awaro-bal are found at east and south of Hakata.
Starter: Lily Patenkan 8.4N, 76.0E
Intended level: 35
Reward: 340k
Starter: Emil Styles 8.5N, 75.2E
Intended level: 36
Reward: 450k
Starter: Hamal Dravorag 8.3N, 75.5E
Intended level: 37
Reward: 570k
Starter: Cedric 9.6N, 75.5E
Intended level: 37
Reward: 570k
Starter: Cedric 9.6N, 75.5E
Intended level: 38
Reward: 760k
Starter: Shimatar 9.3N, 75.1E
Intended level: 34
Reward: 250k
Linvak Extermination Quests
These quests begin from various NPCs in Linvak Tukal. Each quest involves killing X amount of monsters.
Starter: Gregor Adulen
Intended level: 51
Starter: Maya Kirtan
Intended level: 51
Starter: Brother Groli Vontag
Intended level: 52
Reward: 15,455,108 @ lvl 66
Starter: Nola Vontag
Intended level: 53
Starter: Sister Maya Kirtan
Intended level: 53
Reward: 16,000,000 @ lvl 60
Starter: Vreena Linvak Tukal
Reward: 60,000,000 @ lvl 58
Starter: Vreena Linvak Tukal
Reward: 85,000,000 @ lvl 58
Starter: Vreena Linvak Tukal
Reward: 120,000,000 @ lvl 58
Starter: Vreema
Intended level: 55
Starter: Eliza Dumach
Intended level: 55
Starter: Red Bellows
Intended level: 56
Reward: 52,892,362 @ lvl 66
Starter: Tankaru
Intended level: 58
Reward: 88,254,343 @ lvl 66
Starter: Sister Maya Kirtan
Note: You must have completed the Silt Lurkers quest to be eligible to get this quest.
Intended level: 54
Reward: 47,000,000 @ lvl 60
- Rime Golem
Starter: Vreena Linvak Tukal
Reward: 85,000,000 @ lvl 58
- Uncharneled Golem
Starter: Vreena Linvak Tukal
Reward: 120,000,000 @ lvl 58
Omishan Hoard Quest
There are Trait Hoards that can only be opened with Hoard Keys found on dead prospectors. Their spawn location is random, but have been reported in the same area close to the hoards. When you have a key go to the Hoard of the Trait you would like, then use it like a glyph to enter. And it is not Kingdom restricted like first reported.
Each Quarry inside the hoard is still only three pulls. And you have a chance to mine a lodestone, the results vary for the amount some get ne, some get several. Once the Hoard key is used on the Stockpile, your fellowship has 10 minutes to enter. Once entered, you only have five minutes to mine as much as possible.
Omishan Hoard Locations:
- Wood: 5,7N, 64,3 E (Near the Rally Quest Starter)
- Stone: 15.0N, 88.3E (Hakata, 1st ringway jump)
- Silver: 34.4N, 87,7E (Ankoro, 2 ringway jumps)
- Crystal: 6.1N, 38.3E (Mayoi, 1 ringway jump)
- Iron: 29.2N, 50.8E (Rakani, west of great tree)
Linvak Hoard Quest
This is identical to the Omishan quest. You need a Hoard Keys that can be found on dead prospectors. Their spawn location is random, but have been reported in the same area close to the hoards. But they can be found as far away as on Arramora. When you have a key go to the Hoard of the Trait you would like, then use it like a glyph to enter. The Linvak mines are found close to the crafting 1.0 mines.
Each Quarry inside the hoard is still only three pulls. And you have a chance to mine a lodestone, the results vary for the amount some get ne, some get several. Once the Hoard key is used on the Stockpile, your fellowship has 10 minutes to enter. Once entered, you only have five minutes to mine as much as possible.
Linvak Hoard Locations:
- Shaper's Crystal Stockpile, 16.6S 10.8N (Old Stone Mine)
- Shaper's Iron Stockpile, 26.5S 29.0W (Old Logging Camp)
- Shaper's Silver Stockpile, 13.2S 41.3W (Old Acid Still)
- Shaper's Wood Stockpile, 9.8S 17.3W (Old Stone Mine)
- Shaper's Stone Stockpile, 2.2S 31.6W (Winterhollows)
Sigil of Unity
The quest is given by one of the Shapers near the Portal to Knorr (10.7N-25.9E). The quest requires you four devices for the Sigil of Unity recipe, which includes: A sword device, skull device, scepter device, and drum device.
Any Martial weaponcrafter can make the Sword device. Any Exotic weaponcrafter can make the drum device. Any Armorcrafter can make the scepter device. And finally any Toolmaker can make the skull device.
The recipes for the devices can fail, but the recipe for the Sigil of Unity (all levels) cannot fail. I received the Smooth Sigil of Unity Quest from Sister Mara, that was intended for level 69.
The quest you receive from the Shaper's directly correlates to the min/max level of the devices. (IE at level 56 you will get the Smooth Sigil of Unity quest, and at 69+ you will get the Shining...ect.)
Sigil of Unity Reward: 11.9 million XP @ 57
Items
New Items
- Rough Translucent lodestone (Found while mining)
- Neutral Imbuing Stone
Monsters
Monster Changes
It has been discovered that all of Dereth's monsters seem to fit into one of the following fundamental categories:
- Decay (evil or undead)
- Arcane (magical, or derived from energy)
- Martial (weapon-wielding)
- Nature (plant or animal)
This information, paired with the newly discovered Lodestones, has led to the crafting of Harmonic Weapons, weapons capable of adapting to be more effective against the type of monster they are most often used against.
Crafting
Crafting Changes
For more details about the March Crafting changes, see Citan's Letter to the Players.
Durability
Durability has been removed from all crafted weapons and armor (crafting tools still posess durability)
Bind on First Use
Crafted items are now Bind on First Use. The first time an item is equipped and used in combat (either hitting or being hit), the item becomes bound to that character. The names of binding items that have not yet become bound to a player will appear in green. Binding items can be sold in shops until they are bound to a player, and items that have been bound will contain a warning message in their description.
NOTE: If you are wearing crafted armor and log in on patch day, and are subsequently smacked by any passing monster, the armor will bind to you.
Lodestones
Lodestones are special magical spheres containing ancient energies. Miners have a small percentage chance of finding a lodestone each time they mine. Monster corpses, too, may contain Lodestones if the monster is no more than one level lower than the player who killed it. The Shaper's Guild has been instrumental in helping to find several uses for these strange objects:
Each of the 5 mining skills has a new recipe to craft Lodestones into Delving Stones, which will summon a mine for the user.
Spellbinders have a new recipe to craft Lodestones into Harmonic Stones, which will allow players to turn their weapons into Harmonic Weapons.
Other crafters may be able to transform the mysterious energies of the Lodestone into enhanced knowledge of their craft.
Harmonic Weapons
Using the newly discovered Lodestones, weapons can now be created which "learn" to do more damage against monster types they are used against repeatedly over time. Only crafted weapons can become Harmonic.
Trait Mines The Guild of Shapers has discovered massive underground resource caches. Keys may now be obtained that will grant you and your fellowship temporary access to one of these underground mazes. Move quickly, these mines are unstable!
Locations
New NPCs and Locations
- Portal to Knorr (10.7N-25.9E)
- Gregor Adulen (Linvak Tukal)
- Maya Kirtan (Linvak Tukal)
- Brother Groli Vontag (Linvak Tukal)
- Nola Vontag (Linvak Tukal)
- Vreema (Linvak Tukal)
- Eliza Dumach (Linvak Tukal)
- Red Bellows (Linvak Tukal)
- Tankaru (Linvak Tukal)
- Audalon (Arramora)
Bugs & Workarounds
Bug Fixes
- The Lugian Juggernaut’s Brimming Heart is no longer overridden by other healing effects.
- Some minor fixes and improvements to pet pathing.